Whisper Event System

Philipp Maiwald No Reviews Yet

Easy to use event system based on Gameplay Tags

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UE-Versions: 5.2, 5.1, 5.3, 5.4

Demo Video

Send and receive global events with ease. ๐Ÿ—ฃ Whisper Event System ๐Ÿ—ฃ lets you listen for Gameplay Tag based events in a convenient way. The system implements the well known observer pattern and allows you to have a loose coupling between your Actors while being able to ๐Ÿš… efficently ๐Ÿš… send events to multiple targets.

Custom Event Nodes will appear in your blueprint graph. No more ๐Ÿspaghetti๐Ÿ code required to bind to all of the various event dispatchers of your game objects!

If you are familiar with how Input Action Events are handled you will learn Whisper Event System โฑ in a minute โฑ.



  1. Custom K2Nodes
  2. Supports Actor and Widget Blueprints
  3. GameInstanceSubsystem
  4. Specifically designed for Blueprints, but C++ is supported as well

Code Modules:

  1.  WhisperEventSystem (Runtime)
  2.  WhisperEventSystemBlueprintNodes (UncookedOnly)
  3.  WhisperEventSystemEditor (Editor)

Number of Blueprints: 0

Number of C++ Classes: 10

Network Replicated: No

Supported Development Platforms: Win64, Linux, other platforms are untested but expected to work

Supported Target Build Platforms: Win64, Linux, other platforms are untested but expected to work

Documentation: Link + Changelog

Example Project: Link

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Publisher: Philipp Maiwald

Company: Philipp Maiwald

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