Send and receive global events with ease. 🗣 Whisper Event System 🗣 lets you listen for Gameplay Tag based events in a convenient way. The system implements the well known observer pattern and allows you to have a loose coupling between your Actors while being able to 🚅 efficently 🚅 send events to multiple targets.
Custom Event Nodes will appear in your blueprint graph. No more 🍝spaghetti🍝 code required to bind to all of the various event dispatchers of your game objects!
If you are familiar with how Input Action Events are handled you will learn Whisper Event System ⏱ in a minute ⏱.
Technical:
Features:
- Custom K2Nodes
- Supports Actor and Widget Blueprints
- GameInstanceSubsystem
- Specifically designed for Blueprints, but C++ is supported as well
Code Modules:
- WhisperEventSystem (Runtime)
- WhisperEventSystemBlueprintNodes (UncookedOnly)
- WhisperEventSystemEditor (Editor)
Number of Blueprints: 0
Number of C++ Classes: 10
Network Replicated: No
Supported Development Platforms: Win64, Linux, other platforms are untested but expected to work
Supported Target Build Platforms: Win64, Linux, other platforms are untested but expected to work
Documentation: Link + Changelog
Example Project: Link
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