Landscaping System

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The next generation of the Landscaping plugin for Unreal Engine on Windows, Linux and MacOS!

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UE-Versions: 5.4, 5.5, 5.6
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The next generation of the Landscaping plugin!

Backwards compatible system which works on Windows, Linux and Mac. It is also compatible with the extension Landscaping Mapbox.

Landscaping System offers an easy way to import Earth Observation data such as Digital Terrain Models as Landscape or Procedural/Static Mesh and Vector Data like Shapefiles, OSM, GeoJSON as Splines, Landscape Splines, PCG Graph or custom Blueprints.

Only for a short time for a very low price!

Beginner Tutorial Video

Youtube Channel

Import Digital Terrain Models (DTM)

Supports GeoTiff, ASCII, HGT and GeoPackage file format for importing heightdata with high accuracy.

Supports all common projections and resolutions.

Imports single files or multiple files at once and automatically converts it to landscapes with appropriate tiling.

Supports automatic merging and cropping of Digital Terrain Models.

Supports smoothing of low resolution Digital Terrain Models.

Supports import DTM at a different scale.

Supports Landscapes of any area size – only limited by System Memory.

Supports Landscape Edit Layers (up to 16 x 16 km) per Landscape.

Multiple Landscapes per level are possible.

Import DTM as Landscape or Mesh.

Import Satellite imagery (JPG2000/GeoTiff)

Import as Material Texture, Decal or Vertex Color (for Mesh)

Satellite imagery is automatically mapped to the Landscape / Mesh.Satellite Images can be stacked on each other.

Import Vector Data (Shapefiles/GeoJSON/OSM/GeoPackage)

Landscaping System can generate Weightmaps (auto paint landscape paint layers) and instantiate Blueprints (with or without Spline Component) or Static Mesh Spline Actors or Landscape Splines from Shapefiles and georeferenced vector data.

Supports automatic cropping of Shapefile data to the extent of the Landscape.

Supports deforming a Landscape and applying a paint layer under the Spline.

Readout and process vector geometries like polygons, linestrings and points and attributes via Blueprint.

Automation of Procedural Content Generation (PCG) Volumes

Blueprint driven PCG Graphs with custom Blueprints driven by Vector Data are also supported.

No preparation of geospatial data with QGIS or other tools necessary!

Additional Resources

Youtube Channel

Website

Bluesky

Mastodon

Please read the Documentation!

Landscaping System receives frequent updates with new and enhanced features.

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Publisher: Ludic Drive

Rating: 5.00 rating from 1 review
Company: Ludic Drive

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