All renders are created in UE 5.0
An assassin-style character with a high-poly body.Â
Has 52 ARKit Face Blendshapes + 2 blendshapes to fix blinking at position 0.5 (eyeBlinkLeft_PushOut and eyeBlinkRight_PushOut). I was able to test blendshapes only in Blender using the demo animation from Face Cap in txt format. Unfortunately I can’t test them with UE Live Link as I don’t have an iPhone.
The kit includes the body (in whole and in parts), clothes and weapons (sword, knife and sheath for them). There are also 3 types of hairstyles with physics that was created using Cloth Simulation.
The character has full compatibility with the UE4 skeleton. You can just change the skeleton from this release to your own and nothing will break (just need to recreate the sockets). The version for the UE5 engine additionally contains a IK Rig file.
The release contains 2 maps with a demonstration of the release. The first one shows all the assets. On the second one, you can view 6 demo animations, Ragdoll, T-pose and the ability to rotate the lighting scene around the character. The controls will be shown on the screen.
Materials allow you to change the character as you wish. Changing the color of clothes and weapons occurs using HueShift and the base texture for them is in red tones.
Technical:
Body:
- Vertex: 56 369
- Triangles: 102 378
Clothes (different meshes):
- Vertex: 195 – 9 541 (Total: 28 038)
- Triangles: 312 – 15 282 (Total: 46 616)
Hairstyles (different meshes):
- Vertex: 17 352 – 23 802 (Total: 62 610)
- Triangles: 22 504 – 30 700 (Total: 80 980)
WeaponSet (different meshes):
- Vertex: 330 – 1 182 (Total: 3 606)
- Triangles: 520 – 1 696 (Total: 5 164)
Body, clothes and hairstyles have automatically generated LODs.
Skeleton:
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Sockets: HairstyleSocket, SpineSwordSocket_1, SpineSwordSocket_2, PelvisSwordSocket, KnifeHolderSocket
Animations:
- Animated: (No)
- Number of Animations: 6 demo animations
Meshes:Â
- Skeletal – 19
- Static – 5
Number of Materials and Material Instances:Â
- Material – 15
- Material instance – 34
- Material Function – 4
Number of Textures:Â
- 8192×8192 – 4
- 4096×4096 – 34
- 2048×2048 – 8
- 1024×1024 – 7
- 512×512 – 2
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes, Not Tested)
- Linux: (Yes, Not Tested)
Documentation: no
Important/Additional Notes: no
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